![]() ![]() (Read more below) This would trigger on nearly every action, thus taking up space that could potentially prevent other world info from triggering. It is NOT recommended to make a key for you, at least not if you is a human character.More recently created entries will have higher priority than older ones. If multiple entries share the exact same keys, or the 'most recent sorting' ends up being ineffective, then the sorting of entries is based on the order of creation.This means that in the example of You took your scooter to the bar., an entry with the key bar will have the highest priority and be placed closer to the next output while an entry for scooter would be positioned further away, sliced apart or omitted entirely.Once activated and added to the context, the entries become sorted and prioritized in the order of most recent mention within the detection range of four (4) turns.If too many entries become activated simultaneously then some may be omitted this is based on the sorting algorithm specified below.The exact same or similar combination of keys can be utilized across multiple entries.If you find substring matches to be an issue, try including whitespace in front of or after your keys: fire will not activate on fireman as it is unable to match the spacing.Substring matching entails that the keyword fire will activate if fireman is present in the story. An entry's keys are matched by both their substring and complete forms.You can do multi-word keys, such as a key for fire flower that specifies that if you use a fire flower, you gain the ability to throw fireballs.You can even do keys for verbs, such as a key for touch that specifies that everything you touch turns into gold. Keys can be any word or phrase, from character names to countries, to names of magical spells.Keys detection is case-insensitive, thus capitalization of the keywords and phrases does not matter. Keys are words or phrases that trigger the AI to put the associated entry into its context and use it to help generate its next output. Note: World Info entries that you add or change here will NOT affect the world info in the scenario.Īnother Note: If you change the world info in the scenario after creating the adventure, it will NOT update the world info in the adventure. Open the "hamburger menu" in the upper right and select Edit Adventure.When creating world info, there's a toggle below each entry that you can use to decide whether other people should be able to see it or not. Click Create New Scenario or select an existing one. ![]() The AI may decide something else is more important to output than the verbatim contents of your world entry. It's just added to the context it uses to decide what to write next, which also includes the last ~20 actions and the contents of Remember. Note: World Info is NOT guaranteed to appear in the output when its key(s) are triggered. World Info can be created and managed from within the scenario creation screen and the adventure editing screen via the button labeled as World Info the 'globe icon' on the commands hotbar will also bring you to this screen. The AI's context is provided with the corresponding text entry whenever any of the associated keywords are detected in the last four (4) input or output. World Info is the collective association of keywords and text entries within the World Info screen.
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